I specialize in 3D modeling and design with a focus on creating high-quality and optimized assets for various applications, including games and animations. My key skills include:
ZBrush: High-detail sculpting and modeling for characters, props, and environments.
Blender: Retopology, UV mapping, and creating low-poly, game-ready models.
Substance Painter: Texturing and material creation with realistic and stylized finishes.
FiveM Asset Creation: Designing and optimizing custom clothes and accessories for FiveM servers.
Retopology: Transforming high-poly models into optimized, clean meshes for game engines.