A realistic hoodie and a pair of custom sneakers designed for FiveM, focusing on optimal performance and visual appeal. The models are designed with low-polygon geometry and quad-based topology, making them perfect for smooth integration into the game engine. These designs are ideal for enhancing character customization and roleplay experiences.
For the creation of these models, I used Blender. The process began by importing the clothing model, originally created in Marvelous Designer, into Blender. In Blender, the model was reconstructed to ensure it had quad topology and a low polygon count. Then, weight transfer was performed, followed by material application. Finally, the clothing was tested in a FiveM server simulation to ensure it performed well during movement.