I am a 3D artist, passionate to the extreme, I have been practicing 3D and 2D art for 5 years. What I love most about this art because of my ability to simulate reality and reflect on it with my amazing perspective and artistic taste.
Summary of Qualifications
Modeling
Ability to create production quality hard surface models. Modeling techniques are efficient focusing on all quad topology, clean UVW layout, and edge flow that is rigging-friendly. Experienced with both high-poly and realtime asset creation and workflows. Expert knowledge of Zbrush including both organic and hard surface modeling.
Lighting and Shading
Experience with octane, corona. Solid understanding of both cinematic and realtime lighting workflows. In-depth knowledge of light and its interaction with materials, including PBR workflows. complex shader networks and rendering optimization. Output of render passes to aid in compositing.
Rigging and Simulation
Intermediate knowledge of soft body forging skills, simulating cloth, hair, and fur decorating. Solid-body simulation experience. Facial processing fixtures with both bone shape distortions and blending.
Compositing
Able to efficiently composite render passes and footage in an organized manner that provides for maximum flexibility.
Software and Technical Skills
General
- Fusion360
- Cinema 4D
- ZBrush
- Substance Painter
- Keyshot
- Mol3D
- HDR Light Studio
- Marvelous Designer
Rendering
- octane
- corona
Compositing
- After Effects
- Photoshop
Editing
- Premiere Pro