Professional 3D Artist | CGI & Environment Specialist
I am a highly skilled 3D Artist specializing in high-fidelity 3D modeling, digital sculpting, and real-time environments. My workflow integrates industry-standard tools to deliver cinematic results and game-ready assets.
Core Technical Expertise:
Autodesk Maya: Expert-level hard surface modeling, retopology, and complex scene assembly.
ZBrush: High-end digital sculpting for organic characters, intricate details, and high-poly assets.
Unreal Engine: Building immersive real-time environments, lighting, and cinematic sequences (ArchViz & Game Assets).
Texturing & PBR: Creating realistic materials and shaders for a photorealistic look.
What I offer:
Game-Ready Assets: Optimized models with clean topology and efficient UV mapping.
Character & Environment Sculpting: Bringing complex concepts into 3D reality.
Interactive Visuals: High-quality rendering and real-time visualization in Unreal Engine.
I am committed to pushing the boundaries of visual quality while maintaining technical efficiency. Let’s collaborate to bring your most ambitious 3D projects to life.