"A Python implementation of the strategic board game Quoridor, featuring AI opponents with multiple difficulty levels. The project implements core algorithms including pathfinding (BFS/A for move validation), adversarial search (for AI decision-making), and state-space management (for game rules, wall placements, and save/load functionality). It supports 2-4 players on configurable board sizes (5x5 to 12x12) with a Tkinter GUI.