A custom pixel art editor built from scratch with TypeScript, emphasizing a scalable and maintainable architecture. This project was an exercise in structuring a complex front-end application with clear separation of concerns, even before implementing all end-user features.
Key Technical Achievements:
Modular Architecture: Designed a clean file structure separating the canvas rendering engine, tool system, and state management.
Type-Safe Development: Leveraged TypeScript interfaces and types to ensure code reliability and reduce runtime errors.
Core Canvas Engine: Implemented a custom rendering logic for the pixel grid and a basic drawing tool.
Foundation for Scale: The architecture is deliberately built to easily accommodate new tools (like brushes, fill, color picker) and features (like layers and saving) in the future.
Tech Stack: TypeScript, HTML5 Canvas, Vite/Webpack, OOP Principles.
What I Learned: How to plan a software project around future extensibility, the practical benefits of TypeScript in a large codebase, and the complexities of building a custom graphics editor.