تفاصيل العمل

Led a team of three developers to deliver Swords and Stone under a tight 3-day deadline,

assigning roles to optimize workflow and ensure timely completion.

Architected the core game logic with a State Machine design pattern, creating a modular

codebase that streamlined development and debugging of character behaviors.

Designed all game levels, shaping a balanced difficulty curve and cohesive gameplay experience

that earned positive feedback from instructors and peers

بطاقة العمل

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