I used Pygame to handle graphics, user input, and smooth gameplay mechanics. Managing the grid, handling collisions, and implementing the classic "clear line" logic was a great way to practice working with algorithms and data structures.
This project really pushed me to think about real-time input handling, efficient rendering, and optimizing code for performance. Plus, seeing it all come together and actually playing something I built was super rewarding!
اسم المستقل | نوران خ. |
عدد الإعجابات | 1 |
عدد المشاهدات | 5 |
تاريخ الإضافة | |
تاريخ الإنجاز |