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I used Pygame to handle graphics, user input, and smooth gameplay mechanics. Managing the grid, handling collisions, and implementing the classic "clear line" logic was a great way to practice working with algorithms and data structures.

This project really pushed me to think about real-time input handling, efficient rendering, and optimizing code for performance. Plus, seeing it all come together and actually playing something I built was super rewarding!

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اسم المستقل نوران خ.
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عدد المشاهدات 5
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