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I decided in this project to reproduce the amazing character OH from the

movie HOME. I w anted to have him modeled with a n ice rig system that will

allow me to pose it and animate however I l ike .

To start, it was necessary to gather some references from the internet

about the OH used in the real movie, his shape, form, clothes and try

then to study his personnality deeply in order to create the most f lexible

animation controls.

I started the modeling process within 3ds Max using basic shapes, at the

same time taking into account the original shape and form of OH. When the

initial model was completed, I t ransfered it to Zbrush to sculpt it in a much

f luid way and give the correct proportions.

Back into 3ds Max. I took the model and make sure to check the topology

of the model, as it is very important to have a good topology when dealing

with animation.

After the modeling process is done, the most crucial process has came ,

which is creating the suitable rig for this kind of characters. I t ried to keep

it simple but efficient at the same time. I have introduced the very robuste

animation tools and functions contained within 3ds Max which I u sed to

establish the connections that gave the rig system its efficiency that I w as

looking for. I added more facial expression controls after to enhance the

overall rig system.

Ultimately, as the rig was completed, I had to do some cleaning up work to

keep the scene organized. The only thing left to do then is to try some of the

poses I had in mind and which was a very funny process to do, just playing

with the controls and get some fantastic feedback instantly.

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اسم المستقل انس ا.
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