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With the OH character already modeled and rigged with a n ice

flexible system (see the Awesome OH page), I started to think about

some way to integrate it in some kind of environment. The idea

attracted me the most was having him walking in some kind of garden

which I decided after to be a lost garden in some unknown strange

place and mysterious.

I began the process by posing OH in a such interesting way to

show him in a su rprised attitude, happy or shocked of something he

found in the grass. I had to model next the actual environment which

contained very complex types of species and assets. The 3ds max

poweful features allowed me to create those assets, and, with some

manipulating and organizing, I w as able to reach to a point where I w as

happy with the look of the scene.

By having the scene modeled and organized, I decided in this stage

to place OH in the right place to get a very appealing and story telling

composition. The last steps then involves setting lights and materials

for the different models, and test rendering until everything looks the

way I w ant.

I added a final pass of corrections and some additional adjustments

within photoshop to enhance the overall look and beauty of the

composition and story.

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اسم المستقل انس ا.
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