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This beautiful render was created initially with 3ds max, with the use

of Zbrush for sculpting and Photoshop for some retouching workf low.

I always start my projects by gathering references, just to be on the

safe side and to achieve realistic results, unless I a m going for a more

stylized look.

I started by creating the basic shapes in 3dsMax and transfering them

to Zbrush to sculpt them in much higher resolution which allows me to

add much more detail to the leaves, petals and branches.

For the painting process, Zbrush offers a very powerful way to paint

directly into the models, and extract the passes directly to use in

3dsMax, or any other packages available, for the f inal rendering.

I then went to 3ds max to setup the scene fo the f inal rendering

stage. I u sed vray as my rendering engine, with its awesome rendering

features and lightning capabilities. I started with setting up the lights

and t weaking the materials to mimic the looking I w as going after.

When I w as happy with the results, I rendered the f inal image out

and transfered it to Photoshop for some additional adjustements which

gave me much greater control over the aspects of the rendering.

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اسم المستقل انس ا.
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