Developed a simple 2D/3D collection game using Unity and C#, where the player controls a basket to catch falling objects and earn points. The game includes object spawning, collision detection, score tracking, a timer, and a lives system to create an engaging gameplay experience.
Key Features
- Basket movement to catch falling objects.
- Random object spawning and falling mechanics.
- Score system based on collected objects.
- Timer and lives system.
- Game over screen and restart functionality.