Devised a webcam-based hand-gesture control system that translates 5 distinct hand gestures (fist, open palm, thumbs up/down, victory) into system actions such as play/pause and volume control.
● Assembled a feature-extraction pipeline that captures 21 hand landmarks (42-dimensional vector) and applies online PCA to reduce dimensionality from 42-D to 10-D prior to classification.
● Programmed a live HUD displaying FPS and PCA calibration status to support real-time performance monitoring.