Developed a high-performance 3D Endless Runner game using Unity 6 and C#. The project focuses on smooth gameplay mechanics and optimized performance for mobile platforms.
Key Features & Technical Implementation:
Lane-Based Movement: Engineered a responsive 3-lane switching system with jumping and sliding mechanics.
Procedural World Generation: Implemented a dynamic system to generate obstacles and environments infinitely to ensure varied gameplay.
Physics & Collision Detection: Fine-tuned character controllers and triggers for precise obstacle interaction.
UI & Scoring System: Integrated a real-time scoring system and interactive menus.
Performance Optimization: Optimized assets and scripts to ensure a stable frame rate on various mobile devices.