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Game UI Design System for a Solo Leveling mobile game concept. Here's the technical breakdown of how I built these screens in Adobe Photoshop:

?️ Technical Implementation:

Layer Architecture & Organization:

• Grouped Layers – Every screen organized into: Background | Character | UI Components | Text | Effects

• Smart Objects – Character renders converted to Smart Objects for non-destructive scaling

• Layer Comps – Saved variations for different character themes (Blue vs. Red)

Background Creation:

• Gradient Maps – Custom blue-cyan gradient for SJ / Red-crimson for Cha Hae-In

• Texture Overlays – Noise filters + Clouds render for atmospheric depth

• Blend Modes – Overlay & Soft Light layers at 30-50% opacity for lighting

Typography & Text Effects:

• Vertical Text – Created using Type on Path tool with custom anchor points

• Layer Styles – Drop Shadow (Distance: 5px, Spread: 0, Size: 10px) + Outer Glow for wing accents

• Font Pairing – Decorative serif for names + Clean sans-serif for UI labels

UI Components (Glassmorphism):

• Shape Layers – Rounded rectangles with 16px corner radius

• Layer Styles Stack:

Fill Opacity

Stroke

Inner Shadow

Drop Shadow

Equipment Cards:

• Clipping Masks

• Price Tags

• Selection States

Advanced Techniques:

• Color Lookup Tables (LUTs)

• High Pass Filter

• Gaussian Blur

➡️ Character Profile Screens:

• Dual Theme Approach – Blue shadow aesthetic for Sung Jin Woo vs. Red crimson theme for Cha Hae-In

• Vertical Typography – Creative text layout for character names with wing accents

• Visual Hierarchy – Rank badges → Character name → Title → Navigation

• Atmospheric Backgrounds – Character-appropriate colors with texture overlays

➡️Equipment Store Screens:

• Carousel Component – Horizontal scrolling with price tags & selection states

• Glassmorphism Cards – Semi-transparent containers for item displays

• Typography Scaling – Clear distinction between item names, descriptions & stats

• CTA Design – "Add To Cart" button with cart icon & hover states

?️ Tools Used:

• Adobe Photoshop – UI elements, layer effects, blending modes

• Visual Design Principles – Color theory, spacing, contrast, consistency

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