I developed a 2D platformer game using Unity and C#. The game includes player movement mechanics, attack system, enemy interactions, health system, traps, respawn functionality, and level completion logic.
I implemented core gameplay features such as collision detection, hazard response, projectile system, and animation control. The project demonstrates strong understanding of object-oriented programming, game mechanics design, and problem-solving in interactive environments.
This project reflects my ability to build structured, scalable gameplay systems and manage complete game logic from player control to level progression.