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Developed Void Warrior, a fast-paced 2D shooter game during the Structured Programming Competition at the Faculty of Computer and Information Science, Ain Shams University.

The game was built using C++ and SFML, focusing on structured programming principles, performance optimization, and real-time game logic implementation.

? Game Overview:

Void Warrior features three progressively challenging levels designed to test player skills and strategic decision-making:

Level 1:

Two enemy types with distinct damage mechanics

Health & Ammo bonus system

Dynamic collision detection and shooting logic

Level 2:

Simultaneous enemy patterns (edge campers & roamers)

Infinite ammo mode

Shield & Health power-ups

Increased AI movement complexity

Level 3 (Endless Survival Mode):

Player starts with a pistol

Unlocks assault rifle after defeating vampires

Progressive difficulty scaling

XP-based difficulty increase system

? Technical Highlights:

Object-Oriented & Structured Programming approach

Game loop implementation

Collision detection algorithms

Dynamic memory handling

Event-driven input system

Real-time rendering using SFML

? Skills Gained:

Advanced problem-solving

Debugging complex logic

Game mechanics implementation

Working under competition pressure

Effective team collaboration

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