Project Description :
- This project showcases a high-detail 3D character created using Blender and ZBrush.
- The character was sculpted with a heavy focus on fine details, reaching approximately 15 million polygons during the sculpting phase.
- The main challenge was optimization without losing visual quality.
Through careful retopology, baking, and texture workflow, the model was optimized down to 196K polygons, while preserving most of the original sculpted details.
- Normal maps, baked details, and clean topology were used to maintain realism and surface depth, making the character suitable for real-time use while keeping a high-end visual standard.
Total production time was around 14 days, covering sculpting, retopology, baking, and final presentation.