A creative C# application built on the .NET Core framework designed to transform daily routines into an interactive RPG-style experience. The system is architected entirely on Object-Oriented Programming principles to ensure long-term scalability and maintainability. Instead of relying on simple procedural logic, I implemented a polymorphic architecture featuring a base class alongside specialized derived classes, allowing for the seamless addition of new features without modifying the core codebase. By utilizing core concepts such as inheritance, polymorphism, and encapsulation, the project achieves a clean separation of concerns between player mechanics and quest logic. Ultimately, the application simulates engaging game dynamics through a robust system that tracks progress and handles level progression based on real-world task completion.