Project Overview
UniHub is a mobile platform designed to help university students buy, sell, or exchange academic tools easily and safely.
Whether it’s books, calculators, lab coats, or study materials — UniHub connects students within the same university or nearby campuses to make studying more affordable and sustainable.
Objective
To create a student-centered marketplace that simplifies the process of finding and reselling academic items, reducing waste and promoting collaboration among students.
Process
The project followed a complete UX Design process, from research to prototype:
Research: Collected insights from students about how they currently exchange or buy study materials.
User Personas & Journey Mapping: Defined main user types (buyers & sellers) and their pain points.
Wireframing: Created low-fidelity wireframes to test key interactions.
UI Design: Developed a minimal and intuitive interface that feels youthful, clean, and trustworthy.
Prototyping: Built an interactive prototype to simulate the full buying/selling experience.
Key Features
Browse available tools and materials by category or university
Post and manage items for sale with photos and descriptions
Secure in-app chat between buyers and sellers
Wishlist & saved items
Filter by price, location, and condition
Profile page for managing listings and history
Design System
Typography: Montserrat – chosen for clarity and a modern student-friendly look
Color Palette:
Primary Blue #1976D2 – Trust & professionalism
Accent Yellow #FFC107 – Energy & attention
Neutral Gray #F5F5F5 – Background balance
Dark Gray #212121 – Text color for readability
Role & Tools
Role: Solo UI/UX Designer
Tools: Figma, FigJam, Adobe Illustrator
Reflection
UniHub was an opportunity to design something that truly adds value to students’ daily lives.
This project helped me strengthen my UX research and interface consistency skills while focusing on real community impact—making education more accessible and sustainable.