• Led the entire development lifecycle of a mobile idle game, from initial concept and design to programming, testing, and publishing on the Google Play Store.
• Architected and implemented complex gameplay systems in Unity/C#, including multi-layered upgrade mechanics, offline progress calculation, and resource management to ensure long-term player engagement.
• Successfully integrated key mobile services, including Unity IAP for in-app purchases and rewarded video ads to build a complete monetization strategy.
• Engineered a robust data persistence system to reliably save and load player progress locally, preventing data loss.
• Utilized Unity Analytics to gather player data, track key metrics, and make informed decisions on game balance and feature improvements.
Technologies Used: Unity, C#, Unity IAP, Unity Ads, Unity Analytics, JSON/PlayerPrefs (for saving)