Hey everyone!
This is my latest 3D Real-Time character project, created for a Character Creation Masterclass with JHill.
I chose a Medieval Mercenary Leader, based on an original concept by DokGo TAK, aiming to balance historical authenticity with personal artistic direction. Throughout the process, I adjusted proportions and facial expressions to give her a focused, battle-ready, and fearless presence.
For the final presentation, I wanted her to feel cinematic and commanding — as if caught in a moment just before battle.
The project covered the full character workflow: sculpting, modeling, retopology, texturing, grooming using hair cards, and final rendering in Unreal Engine 5.6 (Path Tracing).