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Chess Game

This project is a fully functional chess game developed in Java with a Swing-based GUI. It simulates a complete two-player chess match with accurate rules, move validation, and real-time interaction.

Key Features:

Interactive GUI: Chessboard rendered with Swing, including highlights for valid moves.

Game Logic: Full support for legal chess moves (pawn promotion, castling, en passant, check/checkmate, stalemate).

Move Validation: Ensures legality of each move, collision detection, and turn-based rules.

Player Management: Tracks captured pieces, player turns, and game status.

Game State Handling: Save, load, and reset functionality for resuming or restarting matches.

Piece Classes: Each chess piece (Pawn, Rook, Knight, Bishop, Queen, King) has its own movement rules implemented through OOP inheritance.

User Input: Drag-and-drop interaction for selecting and moving pieces with validation feedback.

Tech Stack & Skills Demonstrated:

Java (OOP, Data Structures, File Handling)

Swing for GUI development

Event Handling (mouse clicks, drag-and-drop)

Game development principles (state management, move history, error handling)

This project highlights strong object-oriented design, problem-solving, and GUI programming skills, making it a great showcase of both software engineering and game development expertise

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