Astracipher is a 2D story-driven RPG developed in Godot 4.3 as part of a dark web awareness campaign under the supervision of Dr. Abeer Twakol and Eng. Ahmed Ramadan. The game follows Cipher, a young protagonist searching for his sister through a digital world shaped by your choices. The gameplay explores the hidden dangers of the internet, blending emotional storytelling with branching dialogue systems and dynamic AI behavior.
Key contributions:
- Designed and implemented player controls, tilemap-based levels, and dialogue systems.
- Developed NPCs using state machines and pathfinding.
- Built the game using event-driven architecture and scene instancing for modularity.
- Co-led narrative development, level design, and polish alongside a multidisciplinary team.