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High-detail 3D model of a sci-fi drone concept, designed using hard surface modeling techniques in Blender. The drone features a modular design with a focus on functional form, including aerodynamic contours, sensor arrays, and dual-engine propulsion systems.

The mesh is fully quad-based with clean edge flow and subdivision-ready topology, making it ideal for high-resolution rendering or game engine integration.

Texturing was performed using Substance Painter, utilizing smart masks and normal map baking for surface detail like panel seams, vents, and micro-wear.

Rendered in Marmoset Toolbag with real-time global illumination, using a neutral HDRI to highlight metallic and roughness variation. Lighting setup follows a three-point studio arrangement to balance readability and form emphasis.

This asset is optimized for real-time applications (AR/VR, games), cinematic visualization, or VFX integration, and follows industry best practices in UV layout and Texel density management.

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