We survey the techniques for image-based rendering. Unlike traditional 3D
computer graphics in which 3D geometry of the scene is known, image-based rendering
techniques render novel views directly from input images. Previous image-based
rendering techniques can be classified into three categories according to how much
geometric information is used: rendering without geometry, rendering with implicit
geometry )i.e., correspondence(, and rendering with explicit geometry )either with
approximate or accurate geometry(. The continuum between images and geometry used
in image-based rendering techniques suggests that image-based rendering with traditional
3D graphics can be united in a joint image and geometry space. Shadow is always being one of the most attractive subjects because of its
important role in the field of computer realistic graphics. In this paper, we survey two
commonly used types of shadow rendering algorithms: projection shadows and shadow
volumes. The basic ideas underlying the two types of algorithms are introduced and their
characters are discussed in details.
اسم المستقل | عمر و. |
عدد الإعجابات | 0 |
عدد المشاهدات | 5 |
تاريخ الإضافة | |
تاريخ الإنجاز |