This project involves a comprehensive tutorial in Godot Engine, focusing on creating a 2D platformer game. The tutorial guides users through the development of a game where a knight character navigates a dynamic world to collect coins while evading a moving enemy and navigating platforms.
Key Features:
Character and Environment: A knight character with basic movement mechanics.
Gameplay Mechanics: Collection of coins as objectives, avoidance of a dynamic enemy, and interaction with moving platforms.
Development Tools: Utilization of Godot Engine for game design, incorporating scripting for interactive elements.
Achievements:
Successfully implemented character movement and interaction mechanics.
Integrated dynamic enemy behavior and platform movement using Godot's scripting capabilities.
Customized the tutorial to enhance gameplay and user interaction beyond the base project.
Technologies Used:
Godot Engine for game development and scene management.
GDScript for scripting gameplay mechanics and interactions.