This magnificent old piece of artwork was created with 3dsMax from
start to finish.
I begin in every project by gathering references from the internet so that I
can put guidelines to follow in order to achieve realistic results.
By having references in my library, I started the modeling stage that was
a very funny process and had to be careful about details and accuracy in
the designing. With all the parts of the vehicule modeled, I began to think
about a c reative way to present it, by having a n ice lightning system to
show every detail of the car. I u sed for that a simple system consisted of
photometric lights that give accurate lighning that matches the world’s
lights behavior.
When the lightning stage was finished, I created materials for distinct
parts of the vehicule to mimic the real world materials, in the same time,
some minor tweaks to the lightning were necessary to compensate for the
changes in the look.
Finally, when everything was setup correctly. I moved on to the
rendering stage where I u sed the awesome mental ray features within 3ds
Max, in particular the f inal gather feature that adds a very nice indirect
illumination to the scene.
By setting up the parameters for the renderer and do some t weaks to the
overall look of the lights and materials, I w as f inally able to achieve very
nice looking render and launch the final render.
I rendered different views to show off the nice looking of the vehicule.
Additional adjustments were accomplished in Photoshop to enhance the
beauty of the renders.
اسم المستقل | انس ا. |
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