3D artist tryna hit the goals and make dreams come true
Hard Surface Model (e.g., weapon, vehicle, furniture)
Organic Model (e.g., character, creature, plant)
Environment/Scene (e.g., room, city street, forest)
Prop Pack (e.g., game-ready assets, tools, kitbash set)
Texture & Material Showcase (e.g., Substance Painter / Designer work)
Animation/Rigging (Optional) (even a simple object or character rig)