I am a skilled game developer with a strong background in 2D and 3D animation, particularly in character rigging and movement design. I have hands-on experience with Godot and Blender, specializing in scripting and character physics. My interests also extend into 3D printing. I enjoy creating interactive, dynamic gaming experiences and am passionate about pushing creative boundaries. Whether it's through coding, modeling, or design, I'm dedicated to delivering high-quality results in every project.