I'm an independent developer; started my journey developing games back in 2011.
I created my first 3d online multiplayer game Planet Of Dreams using the Unity game engine.
Later on, I started working on my second 3d online game Planet Of Luck in 2017, which is an improvement to my first game with additional features, challenges, and better economy for my players and myself.
My main focus was on features and activities inside my games, I keep adding more and more features to Planet Of Luck regularly, I believe the development of a game never stops, adding more features and keep developing a good and huge game is always better than creating a hundred games that a player can finish in few minutes, all the efforts and challenges I went through in this journey is well documented on my website.
Eye candy stuff wasn't my main focus, not on the game nor the website, but that is changing soon after I finish the switch to Unreal engine with all the goodies it has.
Through my journey in game development, I had the chance to learn and work in other related fields, like web development, back end, and databases, APIs, programming languages like C#, C++, javascript, HTML, CSS, ASP.NET and git source control, and a few others.